游戏设计原理 3月13日|Fundamentals of Successful Game Design Mar 13th

2023-06-01 0 601

Time:

13:00 – 17:00, Sunday, Mar.13th

Personal biography:

Inspired by Bill Watterson’s Calvin and Hobbes, Alec Walker has been inventing games ever since he was four. His passion for game design led him to create an early mod and editor interface for Westwood Studios’ Command and Conquer games, and he went on to invented several sports in college and board games in graduate school. Alec studied game design in Stanford’s d.school, and ever since he has been bringing game design methods to creative fun lovers around the world.

Workshop description:

This workshop will focus on empowering game lovers with a general process useful in creating their own games. The workshop is low-tech, hands-on, and interactive, and it will feature theories and strategies from game making gurus from the Silicon Valley, including Reid Hoffman, the founder of LinkedIn (who is a hobbyist game designer!); Mark Pincus, the founder and CEO of Zynga; and Stanford game design theory collaborators Mathias Crawford and Michael St. Clair. We’ll be covering game design at a higher level, exploring the context and methodologies useful to game designers in many contexts: sports, board games, video games, and experience design. We’ll deep dive into analysis of popular game design tactics and explore a few short case studies together. Then we’ll open the workshop for participants to put the material to use directly and design a game right there in XinCheJian!

Workshop structure:

   1. Ice-breaker and priming exercise.

2. Short, interactive history of games.

   3. Categories of games and their key elements.

4. Conceptual overview of major reward types.

   5. Concepts of Core Loop and Discreet Game Mechanic.

6. Best practices in storyboarding and prototyping.

   7. Open game design.

   8. Game demos from workshop participants.

This workshop can help you:

– Have a process to go through whenever you want to invent a new game.

– Learn specific tactics and general best practices for design of successful games.

– Meet fellow game design enthusiasts and collaborators.

– Develop creative confidence.

– Bring home a game that you made and that you can play with your friends.

What to expect:

The workshop will be highly interactive. Expect to share ideas in front of others, to move around the room, to try crazy new ideas that might fail, and to laugh and play together. Note that when we say the workshop is low-tech, we mean that it is not a coding workshop. We will cover a few points about successful architecture and game mechanics very relevant for video game designers, but our goals for this workshop are to inspire participants to interact creatively in the context of game design and to come away with strong understanding of powerful methods as well as some working prototypes of self-made games.

Who should enroll:

This workshop is geared towards game design enthusiasts of all ages, although we recommend that participants younger than 12 years stick with a parent during the workshop. Some of the conceptual theories are slightly advanced, and the workshop will be taught in English, but we will have translators on-hand to assist, and the most valuable learnings will be from the exercises, for which English language is not required.

What to bring:

A pen and some paper.

An open mind.

Plenty of energy.

If you have any questions, you can contact the workshop organizer. WeChat: alec_walker

Fee:

Workshop: RMB 300; RMB 150 for XinCheJian members.

Please sign up in advance to reserve a spot. You can sign up by going to xinchejian.com or go to: www.huodongxing.com/event/7325120394900, or click “Read more” on the left bottom of your screen. If you have any other question, please contact: chris@xinchejian.com.

 时间:

3月13日,周日,13:00 - 17:00

个人简介:

Alec Walker不仅在在大学中结构设计过桌游和体育格斗游戏,而且是Westwood Studios’ CommandConquer games的界面编辑师。在斯坦福求学过程中,他也曾在d.school里学习过格斗游戏结构设计。

工作坊介绍:

此次工作坊将会教格斗游戏爱好者如何结构设计自己的格斗游戏。通过基础的技术,动手以及互动的方式,工作坊将引入硅谷格斗游戏制作大咖的理论和策略,包括Reid Hoffman,领英的创始人,以及斯坦福格斗游戏结构设计合作者Mathias CrawfordMichael St. Clair。我们也会涉及更高层次的格斗游戏结构设计,探寻格斗游戏结构设计者在很多情况下的处理方法。并且,我们回深入分析受欢迎格斗游戏的战术。最终,我们会在现场结构设计自己的格斗游戏。

工作坊架构:

1.工作坊破冰以及启动活动

2.简单互动地介绍格斗游戏

3. 格斗游戏种类以及主要元素

4. 主要奖励方式的概述

5. 核心loop以及格斗游戏机制

6. 故事脚本以及格斗游戏原型结构设计.

7. 开放式的格斗游戏结构设计

8. 工作坊参与者的格斗游戏展示

值得期待的:

此次工作坊互动性极强。需要大家勇于在大家面前分享自己的主意,在房间里随意行走,以及尝试可能行不通的格斗游戏方案。注意,此次工作坊涉及的技术不高,指的是本工作坊不是编程工作坊。我们会涉及一些成功的电脑格斗游戏程序和方案。但是我们的主要目的是让大家在格斗游戏结构设计的情景下,有创意地互动,深入学习格斗游戏结构设计方案以及进行格斗游戏原型结构设计。

请准备:

1. 纸和笔

2. 开放的心态

3. 充沛的精力

有任何问题请联微信t: alec_walker

价格:

非会员:200人民币,会员:150人民币

您可到xinchejian.com上查询工作坊信息并报名,或前往www.huodongxing.co 人数有限请提前报名。

相关文章

发表评论
暂无评论
官方客服团队

为您解决烦忧 - 24小时在线 专业服务